﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YFrameWork.RunTime {
    /// <summary>
    /// UI打开动画基类
    /// </summary>
    public abstract class UIOpenAnimationBase :IUIOpenAnimation
    {
        public abstract void Open();
    }

    /// <summary>
    /// UI关闭动画基类
    /// </summary>
    public abstract class UICloseAnimationBase : IUICloseAnimation
    {
        public abstract void Close(Action action);
    }
}